﻿using SanXiao.Game.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SanXiao.Game.GameCenter.Roles
{
    public class Role1 : RoleObject
    {
        static readonly ImageObject[][] _images;
        static Role1()
        {
            _images = new ImageObject[7][];
            Bitmap[] actions = { Properties.Resources._201201_action_0, Properties.Resources._201201_action_1, Properties.Resources._201201_action_2, Properties.Resources._201201_action_3, Properties.Resources._201201_action_4, Properties.Resources._201201_action_5, Properties.Resources._201201_action_6, Properties.Resources._201201_action_7, Properties.Resources._201201_action_8, Properties.Resources._201201_action_9, Properties.Resources._201201_action_10, Properties.Resources._201201_action_11, Properties.Resources._201201_action_12, Properties.Resources._201201_action_13, Properties.Resources._201201_action_14, Properties.Resources._201201_action_15, Properties.Resources._201201_action_16, Properties.Resources._201201_action_17, Properties.Resources._201201_action_18, Properties.Resources._201201_action_19, Properties.Resources._201201_action_20 };
            _images[0]=ToImageObjects(actions);

            Bitmap[] happys = { Properties.Resources._201201_happy_0, Properties.Resources._201201_happy_1, Properties.Resources._201201_happy_2, Properties.Resources._201201_happy_3, Properties.Resources._201201_happy_4, Properties.Resources._201201_happy_5, Properties.Resources._201201_happy_6, Properties.Resources._201201_happy_7, Properties.Resources._201201_happy_8, Properties.Resources._201201_happy_9, Properties.Resources._201201_happy_10, Properties.Resources._201201_happy_11, Properties.Resources._201201_happy_12, Properties.Resources._201201_happy_13, Properties.Resources._201201_happy_14, Properties.Resources._201201_happy_15 };
            _images[1] = ToImageObjects(happys);

            Bitmap[] joys = { Properties.Resources._201201_joy_0, Properties.Resources._201201_joy_1, Properties.Resources._201201_joy_2, Properties.Resources._201201_joy_3, Properties.Resources._201201_joy_4, Properties.Resources._201201_joy_5, Properties.Resources._201201_joy_6, Properties.Resources._201201_joy_7, Properties.Resources._201201_joy_8, Properties.Resources._201201_joy_9, Properties.Resources._201201_joy_10, Properties.Resources._201201_joy_11, Properties.Resources._201201_joy_12, Properties.Resources._201201_joy_13, Properties.Resources._201201_joy_14, Properties.Resources._201201_joy_15 };
            _images[2] = ToImageObjects(joys);

            Bitmap[] sads = { Properties.Resources._201201_sad_0, Properties.Resources._201201_sad_1, Properties.Resources._201201_sad_2, Properties.Resources._201201_sad_3, Properties.Resources._201201_sad_4, Properties.Resources._201201_sad_5, Properties.Resources._201201_sad_6, Properties.Resources._201201_sad_7, Properties.Resources._201201_sad_8, Properties.Resources._201201_sad_9, Properties.Resources._201201_sad_10, Properties.Resources._201201_sad_11, Properties.Resources._201201_sad_12, Properties.Resources._201201_sad_13, Properties.Resources._201201_sad_14, Properties.Resources._201201_sad_15 };
            _images[3] = ToImageObjects(sads);

            Bitmap[] stands = { Properties.Resources._201201_stand_0, Properties.Resources._201201_stand_1, Properties.Resources._201201_stand_2, Properties.Resources._201201_stand_3, Properties.Resources._201201_stand_4, Properties.Resources._201201_stand_5, Properties.Resources._201201_stand_6, Properties.Resources._201201_stand_7, Properties.Resources._201201_stand_8, Properties.Resources._201201_stand_9, Properties.Resources._201201_stand_10, Properties.Resources._201201_stand_11, Properties.Resources._201201_stand_12, Properties.Resources._201201_stand_13, Properties.Resources._201201_stand_14, Properties.Resources._201201_stand_15, Properties.Resources._201201_stand_16, Properties.Resources._201201_stand_17, Properties.Resources._201201_stand_18, Properties.Resources._201201_stand_19, Properties.Resources._201201_stand_20 };
            _images[4] = ToImageObjects(stands);

            Bitmap[] surpriss = { Properties.Resources._201201_surprised_0, Properties.Resources._201201_surprised_1, Properties.Resources._201201_surprised_2, Properties.Resources._201201_surprised_3, Properties.Resources._201201_surprised_4, Properties.Resources._201201_surprised_5, Properties.Resources._201201_surprised_6, Properties.Resources._201201_surprised_7, Properties.Resources._201201_surprised_8, Properties.Resources._201201_surprised_9, Properties.Resources._201201_surprised_10 };
            _images[5] = ToImageObjects(surpriss);

            Bitmap[] uneasys = { Properties.Resources._201201_uneasy_0, Properties.Resources._201201_uneasy_1, Properties.Resources._201201_uneasy_2, Properties.Resources._201201_uneasy_3, Properties.Resources._201201_uneasy_4, Properties.Resources._201201_uneasy_5, Properties.Resources._201201_uneasy_6, Properties.Resources._201201_uneasy_7, Properties.Resources._201201_uneasy_8, Properties.Resources._201201_uneasy_9, Properties.Resources._201201_uneasy_10, Properties.Resources._201201_uneasy_11, Properties.Resources._201201_uneasy_12, Properties.Resources._201201_uneasy_13, Properties.Resources._201201_uneasy_14, Properties.Resources._201201_uneasy_15 };
            _images[6] = ToImageObjects(uneasys);
        }
        public Role1()
            :base(_images, RoleType.Role1)
        {

        }

       
    }
}
